A former cook & great fighter with child like innocence, trust, and intelligence


Level 1 Human Champion Fighter
Neutral Good
Armor Class 18, Initiative 1, Speed 30

Skill Attributes
Strength 16
Dexterity 13
Constitution 15
Intelligence 9
WIsdom 11
Charisma 14

Skill Proficiency
Acrobatics, Animal Handling, Athletics, Perception

Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain +2 bonus to damage rolls with that weapon.

Second Wind: On your turn, you can use a bonus action to regain hit points equal to 1d10 plus fighter level. Once used, a short or long rest is required before it can be used again.

Action Surge: (2nd level) On your turn, you can take one additional action in addition to regular and bonus actions. Must finish short or long rest before it can be used again.

Military Rank: Soldiers loyal to former military organization still recognize authority and influence over other soldiers to requisition simple equipment or horses for temporary use. Can also usually gain access to friendly military encampments and fortresses.

Other Proficiency & Languages
All armor and shields, Simple and martial weapons, Cooking tools, Land vehicles
Speaks Common and Giant

Chain Mail, AC16 (stealth disadvantage)
Shield, AC+2
Longsword, 1d8/1d10 slashing, versatile
Handaxe, x2, 1d6 slashing, light, thrown

Explorers Pack: Backpack, Bedroll, Mess kit, Tinderbox, Torches x10, Rations x10, Waterskin, Hempen rope x50ft

Artisan Tools: Cook’s utensils
Insignia of military rank (cook), destroyed doll, Set of bone dice, Common clothes, Belt Pouch.
Iron Pot.


Kronk has the heart and mind of a 9 year old boy. He is eager to please and easily entertained. His big heart engendered many friends. Though dumb, his empathy and love of fury creatures afforded him with a unique ability to connect easily with animals. At early age, he even befriended an Ogre, who was terrorizing the local village, thinking the Ogre cute.

His lack of intelligence created Kronk’s accurate gut sense of his surroundings enabling him to perceive potential doom as well as find hidden trinkets. Despite his gut feelings, Kronk is easily blinded with child like interest and is easily misled due to his overly trusting and caring nature.

Feeling guilt from accidentally breaking his sister’s favorite doll, Kronk ran away and ended up in the army as a cook. His innocent, pleasing nature and being the best short order cook in military history, made him a favorite among all soldiers and officers.

During a fearful ambush, Kronk, and the military, discovered his prowess as a champion fighter. The enemy mistakenly bombarded his kitchen and mess-hall, destroying the doll Kronk intended to send his sister. Kronk grabbed a frying pan and proceeded to annihilate the enemy with impunity. Through out the battle, Kronk used knives, table legs, food, and even bodies as weapons to great effect.

With his military duty over, Kronk now travels the world saving those he thinks are innocent, seeking a doll for his sister, and petting fluffy animals.


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